"The
Die Cap can be adjusted or eliminated if desired for a particular
setting, but this will have an effect on levels of success. A lower
Die Cap means that highly skilled characters will have their maximum
level of success reduced (because they will not be able to roll as
many successes), but the Free Wagers will ensure that they perform
more consistently near their peak because they will have more
Advantage on their rolls. A higher Die Cap means that highly skilled
characters will be capable of scoring more successes (each die is
potentially 0-2 successes), but they will need to risk wagering to
make full use of those extra successes."
Tuesday, May 29, 2012
The Die Cap
By default, all rolls are limited to a maximum of 6 dice. Any dice lost to the Die Cap are converted to Free Wagers, the ability to retroactively Wager (adjust the difficulty of a roll for extra Advantage on a success). I feel that a Die Cap of 6 is perfect for any of the settings or campaigns I would like to run and I don't anticipate writing any settings or supplements that will use a different Die Cap, so I'm cutting the section about adjusting or eliminating the cap. For those that are interested, this is the section on alternate caps that I'm cutting out:
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